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main.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-1-1/backends/platform/sdl/main.cpp $
 * $Id: main.cpp 45832 2009-11-11 14:27:22Z lordhoto $
 *
 */

// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h" include,
// otherwise we will get errors about the windows headers redefining
// "ARRAYSIZE" for example.
#if defined(WIN32) && !defined(__SYMBIAN32__)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif

#include "common/scummsys.h"

// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__)


#include "backends/platform/sdl/sdl.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"

#ifdef WIN32
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/,  LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
      SDL_SetModuleHandle(GetModuleHandle(NULL));
      return main(__argc, __argv);
}
#endif

int main(int argc, char *argv[]) {

      // Create our OSystem instance
      g_system = new OSystem_SDL();
      assert(g_system);

#ifdef DYNAMIC_MODULES
      PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif

      // Invoke the actual ScummVM main entry point:
      int res = scummvm_main(argc, argv);
      g_system->quit(); // TODO: Consider removing / replacing this!
      return res;
}

#endif

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