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ScummVMApp.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "ScummVMapp.h"
#include <scummvm.rsg>
#include <apgcli.h>
#include <eikdll.h>
#include <apgtask.h>

EXPORT_C CApaApplication *NewApplication() {
      return (new CScummVM);
}

CScummVM::CScummVM() {
}

CScummVM::~CScummVM() {
}

CApaDocument *CScummVM::CreateDocumentL() {
      return new (ELeave)CScummVMDoc(*this);
}

TUid CScummVM::AppDllUid() const {
      return TUid::Uid(0x101f9b57);
}

CScummVMDoc::CScummVMDoc(CEikApplication &aApp) : CEikDocument(aApp) {
}

CScummVMDoc::~CScummVMDoc() {
}

CEikAppUi *CScummVMDoc::CreateAppUiL() {
      return new (ELeave)CScummVMUi;
}

void CScummVMUi::HandleForegroundEventL(TBool aForeground) {
      if (aForeground) {
            BringUpEmulatorL();
      }
}

CScummVMUi::CScummVMUi() {
}

CScummVMUi::~CScummVMUi() {
      if (iWatcher) {
            iThreadWatch.LogonCancel(iWatcher->iStatus);
            iWatcher->Cancel();
      }

      delete iWatcher;

      iThreadWatch.Close();
}

void CScummVMUi::ConstructL() {
      BaseConstructL();
      TBuf<128> startFile;
      startFile = iEikonEnv->EikAppUi()->Application()->AppFullName();
      TParse parser;
      parser.Set(startFile,NULL,NULL);

      startFile = parser.DriveAndPath();
#ifndef __WINS__
      startFile.Append( _L("ScummVM.exe"));
#else
      startFile.Append( _L("ScummVM.dll"));
#endif
      CApaCommandLine *cmdLine = CApaCommandLine::NewLC(startFile);
      RApaLsSession lsSession;

      lsSession.Connect();
      CleanupClosePushL(lsSession);
      lsSession.StartApp(*cmdLine, iThreadId);

      CleanupStack::PopAndDestroy();//close lsSession
      CleanupStack::PopAndDestroy(cmdLine);

      User::After(500000);// Let the application start

      TApaTaskList taskList(iEikonEnv->WsSession());

      TApaTask myTask = taskList.FindApp(TUid::Uid(0x101f9b57));
      myTask.SendToBackground();

      TApaTask exeTask = taskList.FindByPos(0);

      iExeWgId=exeTask.WgId();
      exeTask.BringToForeground();

      if (iExeWgId == myTask.WgId()) { // Should n't be the same
            Exit();
      }
      if (iThreadWatch.Open(iThreadId) == KErrNone) {
            iWatcher = new (ELeave)CScummWatcher;
            iWatcher->iAppUi = this;
            iThreadWatch.Logon(iWatcher->iStatus);
      }
}

CScummWatcher::CScummWatcher() : CActive(EPriorityStandard) {
      CActiveScheduler::Add(this);

      iStatus = KRequestPending;
      SetActive();
}

CScummWatcher::~CScummWatcher() {
}

void CScummWatcher::DoCancel() {
}

void CScummWatcher::RunL() {
      iAppUi->HandleCommandL(EEikCmdExit);
}

void CScummVMUi::BringUpEmulatorL() {
      RThread thread;

      if (thread.Open(iThreadId) == KErrNone) {
            thread.Close();
            TApaTask apaTask(iEikonEnv->WsSession());
            apaTask.SetWgId(iExeWgId);
            apaTask.BringToForeground();
      } else {
            iExeWgId = -1;
            Exit();
      }
}

void CScummVMUi::HandleCommandL(TInt aCommand) {
      switch (aCommand) {
      case EEikCmdExit:
            {
                  RThread thread;
                  if (thread.Open(iThreadId) == KErrNone) {
                        thread.Terminate(0);
                        thread.Close();
                  }
                  Exit();
            }
            break;
      }
}

GLDEF_C  TInt E32Dll(TDllReason) {
      return KErrNone;
}

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