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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-0/engines/agi/preagi.h $
 * $Id: preagi.h 48279 2010-03-18 15:07:11Z fingolfin $

#ifndef AGI_PREAGI_H
#define AGI_PREAGI_H

#include "agi/agi.h"
#include "agi/preagi_common.h"

#include "sound/softsynth/pcspk.h"

namespace Agi {

class PreAgiEngine : public AgiBase {
      int _gameId;

      Common::Error go();
      void initialize();

      void pollTimer() {}
      int getKeypress() { return 0; }
      bool isKeypress() { return false; }
      void clearKeyQueue() {}

      PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
      virtual ~PreAgiEngine();
      int getGameId() {
            return _gameId;

      //SoundMgr *_sound;
      PictureMgr *_picture;
      PreAGI_Console *_console;
      GUI::Debugger *getDebugger() { return _console; }

      void clearImageStack() {}
      void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
            int16 p4, int16 p5, int16 p6, int16 p7) {}
      void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
            int16 p4, int16 p5, int16 p6, int16 p7) {}
      void releaseImageStack() {}
      int saveGame(const char *fileName, const char *saveName) { return -1; }
      int loadGame(const char *fileName, bool checkId = true) { return -1; }

      // Game
      Common::String getTargetName() { return _targetName; }

      // Screen
      void clearScreen(int attr, bool overrideDefault = true);
      void clearGfxScreen(int attr);
      void setDefaultTextColor(int attr) { _defaultColor = attr; }

      // Keyboard
      int getSelection(SelectionTypes type);

      int rnd(int hi);

      // Text
      void drawStr(int row, int col, int attr, const char *buffer);
      void drawStrMiddle(int row, int attr, const char *buffer);
      void clearTextArea();
      void clearRow(int row);
      void XOR80(char *buffer);
      void printStr(const char *szMsg);
      void printStrXOR(char *szMsg);

      // Saved Games
      Common::SaveFileManager* getSaveFileMan() { return _saveFileMan; }

      void playNote(int16 frequency, int32 length);
      void waitForTimer(int msec_delay);

      int _defaultColor;

      Audio::PCSpeaker *_speakerStream;
      Audio::SoundHandle _speakerHandle;

} // End of namespace Agi


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