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PanelKeyboard.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-0/backends/platform/wince/CEgui/PanelKeyboard.cpp $
 * $Id: PanelKeyboard.cpp 28966 2007-09-19 08:40:12Z peres001 $
 *
 */

#include "PanelKeyboard.h"

namespace CEGUI {

      const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} };
      const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} };
      const int  KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1,SDLK_ESCAPE}, {224,SDLK_UP}, {32,SDLK_SPACE} },
                                          { {224,SDLK_LEFT}, {224,SDLK_DOWN}, {224,SDLK_RIGHT} } };

      PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() {
            setBackground(reference);
            _state = false;
            _lastKey.setKey(0);
      }


      PanelKeyboard::~PanelKeyboard() {
      }

      bool PanelKeyboard::action(int x, int y, bool pushed) {
            Key key;

            if (checkInside(x, y)) {
                  int keyAscii = 0;
                  int keyCode = 0;
                  if (x < 185) {
                        // Alpha selection
                        keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y+20][((x + 10) / 14) - 1];
                  } else if (x >= 186 && x <= 255) {
                        // Numeric selection
                        keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y+20][((x - 187 + 10) / 14) - 1];
                  } else if (x >= 258 && x <= 300) {
                        // Special keys
                        keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][0];
                        keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][1];
                  } else if (x >= 302 && x <= 316) {
                        if (y < _y +20) {
                              // Backspace
                              keyAscii = VK_BACK; keyCode = keyAscii;
                        } else {
                              // Enter
                              keyAscii = 13; keyCode = 13;
                        }
                  }

                  if (keyAscii != 0) {
                        if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key
                              return false;
                        else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key
                              keyAscii = _lastKey.ascii();
                              keyCode = _lastKey.keycode();
                        }
                        _state = pushed;
                        _lastKey.setKey(keyAscii, tolower(keyCode));

                        key.setKey(keyAscii, tolower(keyCode));
                        return EventsBuffer::simulateKey(&key, pushed);
                  }
                  else if (_state && !pushed) { // cursor is in some forbidden region and is up
                        _state = false;
                        key = _lastKey;
                        return EventsBuffer::simulateKey(&key, false);
                  } else
                        return false;
            }
            else if (_state && !pushed) { // cursor left the keyboard area and is up
                  _state = false;
                  key = _lastKey;
                  return EventsBuffer::simulateKey(&key, false);
            } else
                  return false;
      }
}


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