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Panel.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-0/backends/platform/wince/CEgui/Panel.cpp $
 * $Id: Panel.cpp 28966 2007-09-19 08:40:12Z peres001 $
 *
 */

#include "Panel.h"

namespace CEGUI {

      Panel::Panel(int interleave_first, int interleave) : Toolbar()
      {
            _interleave = interleave;
            _currentItem = interleave_first;
      }


      bool Panel::add(const String &name, const PanelItem *item) {
            _itemsMap[name] = (PanelItem*)item;
            _itemsMap[name]->move(_currentItem, _y + 10);
            _itemsMap[name]->setPanel(this);
            _currentItem += _interleave;

            return true;
      }

      bool Panel::draw(SDL_Surface *surface) {
            ItemMap::const_iterator iterator;
            if (!_drawn && _visible) {
                  GUIElement::draw(surface);
                  for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) {
                        ((GUIElement*)(iterator->_value))->draw(surface);
                  }
                  return true;
            }
            else
                  return false;
      }

      void Panel::forceRedraw() {
            ItemMap::const_iterator iterator;
            GUIElement::forceRedraw();
            for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator)
                  ((GUIElement*)(iterator->_value))->forceRedraw();
      }

      bool Panel::action(int x, int y, bool pushed) {
            ItemMap::const_iterator iterator;
            bool result = false;
            if (!_visible || !checkInside(x, y))
                  return false;

            for (iterator = _itemsMap.begin(); !result && iterator != _itemsMap.end(); ++iterator)
                  result = ((GUIElement*)(iterator->_value))->action(x, y, pushed);
            return result;
      }

      void Panel::clear() {
            _itemsMap.clear();
      }

      Panel::~Panel() {
            _itemsMap.clear();
      }
}


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