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charset.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-0/engines/agos/charset.cpp $
 * $Id: charset.cpp 48645 2010-04-12 21:21:06Z salty-horse $
 *
 */



#include "common/system.h"

#include "agos/agos.h"
#include "agos/intern.h"

#include "graphics/surface.h"

namespace AGOS {

#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::doOutput(const byte *src, uint len) {
      if (_textWindow == NULL)
            return;

      while (len-- != 0 && !shouldQuit()) {
            if (getBitFlag(93)) {
                  if (_curWindow == 3) {
                        if ((_newLines >= _textWindow->scrollY) && (_newLines < (_textWindow->scrollY + 3)))
                              sendWindow(*src);
                        if (*src == '\n')       // Do two top lines of text only
                              _newLines++;
                        src++;
                  }
            } else {
                  if (getBitFlag(94)) {
                        if (_curWindow == 3) {
                              if (_newLines == (_textWindow->scrollY + 7))
                                    sendWindow(*src);
                              if (*src == '\n') // Do two top lines of text only
                                    _newLines++;
                              src++;
                        }
                  } else {
                        if (getBitFlag(92))
                              delay(50);
                        sendWindow(*src++);
                  }
            }
      }
}
#endif

void AGOSEngine::doOutput(const byte *src, uint len) {
      uint idx;

      if (_textWindow == NULL)
            return;

      while (len-- != 0) {
            if (*src != 12 && _textWindow->iconPtr != NULL &&
                        _fcsData1[idx = getWindowNum(_textWindow)] != 2) {

                  _fcsData1[idx] = 2;
                  _fcsData2[idx] = 1;
            }

            sendWindow(*src++);
      }
}

void AGOSEngine::clsCheck(WindowBlock *window) {
      uint index = getWindowNum(window);
      tidyIconArray(index);
      _fcsData1[index] = 0;
}

void AGOSEngine::tidyIconArray(uint i) {
      WindowBlock *window;

      if (_fcsData2[i]) {
            mouseOff();
            window = _windowArray[i];
            drawIconArray(i, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
            _fcsData2[i] = 0;
            mouseOn();
      }
}

static const byte simon_agaFont[] = {
      0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x20,0x10,0x40,0x88,0x30,0x40,0x00,0x88,0x20,0x00,0x00,0x50,0x20,0x00,0x00,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x05,
      0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,
      0x00,0x00,0x00,0x28,0x00,0x00,0x28,0x54,0x00,0x28,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x28,0x00,0x00,0x54,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x10,0x00,0x00,0x10,0x28,0x08,0x10,0x20,0x44,0x00,0x40,0x00,0xB8,0x30,0x00,0x00,0x48,0x08,0x00,0x00,0x74,0x30,0x00,0x40,0x88,0x20,0x00,0x00,0x50,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x06,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x48,0x00,0x00,0x48,0xB4,0x00,0x48,0x00,0xB4,0x10,0x00,0x00,0x68,0x00,0x20,0x00,0x58,0x00,0x08,0x40,0xB4,0x08,0x40,0x00,0xB4,0x00,0x00,0x00,0x48,0x00,0x00,0x00,0x00,0x06,
      0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x10,0x00,0x40,0xA8,0x18,0x20,0x00,0x44,0x10,0x00,0x00,0x28,0x18,0x20,0x00,0x44,0x10,0x00,0x40,0xAC,0x0C,0x20,0x00,0x52,0x00,0x00,0x00,0x2C,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,
      0x00,0x00,0x00,0x28,0x00,0x00,0x28,0x54,0x00,0x28,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x28,0x00,0x00,0x54,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x28,0x00,0x00,0x28,0x54,0x00,0x28,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x28,0x00,0x00,0x54,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x28,0x00,0x00,0x28,0x54,0x00,0x28,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x1C,0x20,0x40,0x82,0x28,0x00,0x00,0x54,0x28,0x00,0x00,0x54,0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x05,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x05,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x78,0x18,0x20,0x40,0x84,0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x20,0x40,0x90,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x04,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x20,0x40,0x90,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x04,
      0x00,0x00,0x00,0x38,0x00,0x18,0x20,0x44,0x04,0x00,0x40,0xBA,0x0C,0x00,0x40,0xB2,0x04,0x50,0x00,0xAA,0x44,0x20,0x00,0x9A,0x44,0x00,0x00,0xBA,0x38,0x00,0x00,0x44,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x20,0x00,0x00,0x20,0x50,0x00,0x20,0x40,0x90,0x00,0x20,0x00,0x50,0x20,0x00,0x00,0x50,0x20,0x00,0x00,0x50,0x20,0x00,0x00,0x50,0x10,0x20,0x40,0x88,0x00,0x00,0x00,0x70,0x00,0x00,0x00,0x00,0x05,
      0x00,0x00,0x00,0x38,0x00,0x08,0x30,0x44,0x04,0x00,0x40,0xBA,0x04,0x00,0x00,0x5A,0x08,0x10,0x00,0x24,0x00,0x20,0x00,0x5C,0x00,0x04,0x40,0xBA,0x3C,0x40,0x00,0x82,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x08,0x10,0x20,0x44,0x04,0x00,0x40,0xBA,0x04,0x00,0x00,0x5A,0x00,0x08,0x10,0x24,0x04,0x00,0x00,0x5A,0x04,0x00,0x40,0xBA,0x18,0x20,0x00,0x44,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x14,0x08,0x00,0x10,0x24,0x08,0x00,0x20,0x54,0x08,0x40,0x00,0xB4,0x3C,0x40,0x00,0x82,0x08,0x00,0x00,0x74,0x04,0x08,0x10,0x22,0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x7C,0x04,0x18,0x60,0x82,0x00,0x40,0x00,0xBC,0x78,0x00,0x00,0x84,0x04,0x00,0x00,0x7A,0x04,0x00,0x00,0x4A,0x04,0x00,0x40,0xBA,0x18,0x20,0x00,0x44,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x18,0x08,0x10,0x00,0x24,0x00,0x00,0x20,0x58,0x00,0x40,0x00,0xB8,0x38,0x40,0x00,0x84,0x44,0x00,0x00,0xBA,0x44,0x00,0x00,0xBA,0x38,0x00,0x00,0x44,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x7C,0x04,0x38,0x40,0x82,0x04,0x40,0x00,0xBA,0x00,0x04,0x00,0x4A,0x00,0x00,0x08,0x14,0x00,0x10,0x00,0x28,0x00,0x10,0x00,0x28,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x00,0x18,0x20,0x44,0x04,0x00,0x40,0xBA,0x04,0x40,0x00,0xBA,0x18,0x20,0x00,0x44,0x04,0x00,0x40,0xBA,0x04,0x40,0x00,0xBA,0x38,0x00,0x00,0x44,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x00,0x18,0x20,0x44,0x04,0x00,0x40,0xBA,0x04,0x40,0x00,0xBA,0x1C,0x20,0x00,0x42,0x04,0x00,0x00,0x3A,0x00,0x08,0x00,0x34,0x00,0x10,0x20,0x48,0x00,0x00,0x00,0x30,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x20,0x40,0x90,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x60,0x00,0x20,0x40,0x90,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x04,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x00,0x00,0x00,0x30,0x00,0x00,0x00,0x30,0x00,0x10,0x20,0x48,0x10,0x20,0x00,0x48,0x20,0x40,0x00,0x90,0x00,0x00,0x00,0x60,0x05,
      0x00,0x00,0x00,0x38,0x00,0x08,0x30,0x44,0x04,0x40,0x00,0xBA,0x04,0x00,0x00,0x4A,0x08,0x00,0x00,0x14,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x00,0x08,0x30,0x44,0x04,0x40,0x00,0xBA,0x04,0x00,0x00,0x4A,0x08,0x00,0x00,0x14,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x00,0x08,0x30,0x44,0x04,0x40,0x00,0xBA,0x04,0x00,0x00,0x4A,0x08,0x00,0x00,0x14,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x00,0x08,0x30,0x44,0x04,0x40,0x00,0xBA,0x04,0x00,0x00,0x4A,0x08,0x00,0x00,0x14,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x10,0x00,0x00,0x28,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x00,0x08,0x30,0x44,0x04,0x00,0x40,0xBA,0x04,0x40,0x10,0xAA,0x0C,0x50,0x00,0xA2,0x1C,0x40,0x00,0xA2,0x40,0x00,0x00,0xBC,0x38,0x00,0x00,0x44,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x38,0x08,0x10,0x20,0x44,0x04,0x00,0x40,0xBA,0x04,0x00,0x40,0xBA,0x0C,0x70,0x00,0x82,0x04,0x40,0x00,0xBA,0x44,0x00,0x00,0xAA,0x44,0x00,0x00,0xAA,0x00,0x00,0x00,0x44,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x78,0x08,0x10,0x60,0x84,0x04,0x00,0x20,0x5A,0x04,0x20,0x00,0x5A,0x28,0x10,0x00,0x44,0x24,0x00,0x00,0x5A,0x24,0x00,0x00,0x5A,0x18,0x20,0x40,0x84,0x00,0x00,0x00,0x78,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x18,0x00,0x18,0x00,0x24,0x04,0x00,0x20,0x5A,0x00,0x00,0x40,0xA4,0x00,0x00,0x40,0xA0,0x00,0x40,0x00,0xA4,0x24,0x00,0x00,0x5A,0x18,0x00,0x00,0x24,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x70,0x10,0x20,0x40,0x88,0x08,0x20,0x00,0x54,0x04,0x20,0x00,0x5A,0x04,0x20,0x00,0x5A,0x24,0x00,0x00,0x5A,0x28,0x00,0x00,0x54,0x10,0x20,0x40,0x88,0x00,0x00,0x00,0x70,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x7C,0x04,0x18,0x60,0x82,0x04,0x20,0x00,0x5A,0x00,0x20,0x00,0x5C,0x28,0x10,0x00,0x44,0x20,0x00,0x00,0x5C,0x20,0x04,0x00,0x5A,0x0C,0x30,0x40,0x82,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x7C,0x04,0x18,0x60,0x82,0x04,0x20,0x00,0x5A,0x00,0x20,0x00,0x5C,0x28,0x10,0x00,0x44,0x20,0x00,0x00,0x58,0x20,0x00,0x00,0x50,0x10,0x20,0x40,0x88,0x00,0x00,0x00,0x70,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x18,0x00,0x18,0x00,0x24,0x04,0x00,0x20,0x5A,0x00,0x40,0x00,0xAC,0x00,0x44,0x08,0xB2,0x44,0x00,0x00,0xAA,0x24,0x00,0x00,0x5A,0x1C,0x00,0x00,0x22,0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x00,0x07,
      0x00,0x00,0x00,0x44,0x00,0x00,0x44,0xAA,0x00,0x44,0x00,0xAA,0x04,0x40,0x00,0xBA,0x4C,0x30,0x00,0x82,0x44,0x00,0x00,0xBA,0x44,0x00,0x00,0xAA,0x44,0x00,0x00,0xAA,0x00,0x00,0x00,0x44,0x00,0x00,0x00,0x00,0x07,
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      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x44,0x00,0x00,0x44,0xAA,0x00,0x44,0x00,0xAA,0x04,0x40,0x00,0xBA,0x38,0x00,0x00,0x44,0x00,0x10,0x00,0x68,0x00,0x20,0x40,0x90,0x00,0x00,0x00,0x60,0x07,
      0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x04,0x38,0x40,0x82,0x08,0x40,0x00,0xB4,0x00,0x10,0x00,0x6C,0x04,0x20,0x00,0x5A,0x3C,0x00,0x40,0x82,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,0x00,0x07
};

void AGOSEngine::renderStringAmiga(uint vgaSpriteId, uint color, uint width, uint height, const char *txt) {
      VgaPointersEntry *vpe = &_vgaBufferPointers[2];
      byte *p, *dst, *dst_org, chr;
      uint count;

      if (vgaSpriteId >= 100) {
            vgaSpriteId -= 100;
            vpe++;
      }

      dst = vpe->vgaFile2;

      count = 2000;
      if (vgaSpriteId == 1)
            count *= 2;

      p = dst + vgaSpriteId * 8;
      WRITE_BE_UINT16(p + 4, height);
      WRITE_BE_UINT16(p + 6, width);
      dst += READ_BE_UINT32(p);

      width /= 8; // convert width from pixels to bytes

      uint charsize = width * height;
      memset(dst, 0, count);
      dst_org = dst;
      int delta = 0;
      while ((chr = *txt++) != 0) {
            int img_width = 1;
            if (chr == 10) {
                  dst += width * 10;
                  dst_org = dst;
                  delta = 0;
            } else if ((signed char)(chr -= '!') < 0) {
                  img_width = 7;
            } else {
                  const byte *img = simon_agaFont + chr * 41;
                  img_width = img[40];
                  byte *cur_dst = dst_org;
                  for (int row = 0; row < 10; row++) {
                        int col = color;
                        for (int plane = 0; plane < 3; plane++) {
                              chr = img[plane] >> delta;
                              if (chr) {
                                    if (col & 1) cur_dst[charsize * 0] |= chr;
                                    if (col & 2) cur_dst[charsize * 1] |= chr;
                                    if (col & 4) cur_dst[charsize * 2] |= chr;
                                    if (col & 8) cur_dst[charsize * 3] |= chr;
                              }
                              chr = img[plane] << (8 - delta);
                              if (((8 - delta) < img_width) && (chr)) {
                                    if (col & 1) cur_dst[charsize * 0 + 1] |= chr;
                                    if (col & 2) cur_dst[charsize * 1 + 1] |= chr;
                                    if (col & 4) cur_dst[charsize * 2 + 1] |= chr;
                                    if (col & 8) cur_dst[charsize * 3 + 1] |= chr;
                              }
                              col++;
                        }
                        chr = img[3] >> delta;
                        if (chr) {
                              cur_dst[charsize * 0] |= chr;
                              cur_dst[charsize * 1] |= chr;
                              cur_dst[charsize * 2] |= chr;
                              cur_dst[charsize * 3] |= chr;
                        }
                        chr = img[3] << (8 - delta);
                        if (((8 - delta) < img_width) && (chr)) {
                              cur_dst[charsize * 0 + 1] |= chr;
                              cur_dst[charsize * 1 + 1] |= chr;
                              cur_dst[charsize * 2 + 1] |= chr;
                              cur_dst[charsize * 3 + 1] |= chr;
                        }
                        cur_dst += width;
                        img += 4;
                  }
            }
            delta += img_width - 1;
            if (delta >= 8) {
                  delta -= 8;
                  dst_org++;
            }
      }
}

void AGOSEngine::renderString(uint vgaSpriteId, uint color, uint width, uint height, const char *txt) {
      VgaPointersEntry *vpe = &_vgaBufferPointers[2];
      byte *src, *dst, *p, *dst_org, chr;
      const int textHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? 15: 10;
      uint count = 0;

      if (vgaSpriteId >= 100) {
            vgaSpriteId -= 100;
            vpe++;
      }

      src = dst = vpe->vgaFile2;

      if (getGameType() == GType_FF || getGameType() == GType_PP) {
            if (vgaSpriteId == 1)
                  count = 45000;
      } else {
            count = 4000;
            if (vgaSpriteId == 1)
                  count *= 2;
      }

      p = dst + vgaSpriteId * 8;

      if (getGameType() == GType_FF || getGameType() == GType_PP) {
            if (vgaSpriteId != 1)
                  WRITE_LE_UINT32(p, READ_LE_UINT32(p - 8) + READ_LE_UINT16(p - 4) * READ_LE_UINT16(p - 2));

            WRITE_LE_UINT16(p + 4, height);
            WRITE_LE_UINT16(p + 6, width);
      } else {
            WRITE_BE_UINT16(p + 4, height);
            WRITE_BE_UINT16(p + 6, width);
      }
      dst += readUint32Wrapper(p);

      if (count != 0)
            memset(dst, 0, count);

      if (_language == Common::HE_ISR)
            dst += width - 1; // For Hebrew, start at the right edge, not the left.

      dst_org = dst;
      while ((chr = *txt++) != 0) {
            if (chr == 10) {
                  dst_org += width * textHeight;
                  dst = dst_org;
            } else if ((chr -= ' ') == 0) {
                  dst += (_language == Common::HE_ISR ? -6 : 6); // Hebrew moves to the left, all others to the right
            } else {
                  byte *img_hdr, *img;
                  uint i, img_width, img_height;

                  if (getGameType() == GType_FF || getGameType() == GType_PP) {
                        img_hdr = src + 96 + chr * 8;
                        img_height = READ_LE_UINT16(img_hdr + 4);
                        img_width = READ_LE_UINT16(img_hdr + 6);
                        img = src + READ_LE_UINT32(img_hdr);
                  } else {
                        img_hdr = src + 48 + chr * 4;
                        img_height = img_hdr[2];
                        img_width = img_hdr[3];
                        img = src + READ_LE_UINT16(img_hdr);
                  }

                  if (_language == Common::HE_ISR)
                        dst -= img_width - 1; // For Hebrew, move from right edge to left edge of image.
                  byte *cur_dst = dst;

                  // Occurs in Amiga and Macintosh ports of The Feeble Files, when
                  // special characters are used by French/German/Spanish versions.
                  // Due to the English image data, been used by all languages.
                  if (img_width == 0 || img_height == 0)
                        continue;

                  assert(img_width < 50 && img_height < 50);

                  do {
                        for (i = 0; i != img_width; i++) {
                              chr = *img++;
                              if (chr) {
                                    if (chr == 0xF)
                                          chr = 207;
                                    else
                                          chr += color;
                                    cur_dst[i] = chr;
                              }
                        }
                        cur_dst += width;
                  } while (--img_height);

                  if (_language != Common::HE_ISR) // Hebrew character movement is done higher up
                        dst += img_width - 1;
            }
      }
}

void AGOSEngine::showMessageFormat(const char *s, ...) {
      char buf[STRINGBUFLEN];
      char *str;
      va_list va;

      va_start(va, s);
      vsnprintf(buf, STRINGBUFLEN, s, va);
      va_end(va);

      if (!_fcsData1[_curWindow]) {
            if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
                  if (_showMessageFlag) {
                        if (_windowArray[_curWindow]->flags & 128) {
                              haltAnimation();
                        }
                  }
            }
            openTextWindow();
            if (!_showMessageFlag) {
                  _windowArray[0] = _textWindow;
                  justifyStart();
            }
            _showMessageFlag = true;
            _fcsData1[_curWindow] = 1;
      }

      for (str = buf; *str; str++)
            justifyOutPut(*str);
}

void AGOSEngine::justifyStart() {
      if (getGameType() == GType_FF || getGameType() == GType_PP) {
            _printCharCurPos = _textWindow->textColumn;
            _printCharMaxPos = _textWindow->width;
      } else {
            _printCharCurPos = _textWindow->textLength;
            _printCharMaxPos = _textWindow->textMaxLength;
      }
      _printCharPixelCount = 0;
      _numLettersToPrint = 0;
      _newLines = 0;
}

void AGOSEngine::justifyOutPut(byte chr) {
      if (chr == 12) {
            _numLettersToPrint = 0;
            _printCharCurPos = 0;
            _printCharPixelCount = 0;
            doOutput(&chr, 1);
            clsCheck(_textWindow);
      } else if (chr == 0 || chr == ' ' || chr == 10) {
            bool fit;

            if (getGameType() == GType_FF || getGameType() == GType_PP) {
                  fit = _printCharMaxPos - _printCharCurPos > _printCharPixelCount;
            } else {
                  fit = _printCharMaxPos - _printCharCurPos >= _printCharPixelCount;
            }

            if (fit) {
                  _printCharCurPos += _printCharPixelCount;
                  doOutput(_lettersToPrintBuf, _numLettersToPrint);

                  if (_printCharCurPos == _printCharMaxPos) {
                        _printCharCurPos = 0;
                  } else {
                        if (chr)
                              doOutput(&chr, 1);
                        if (chr == 10)
                              _printCharCurPos = 0;
                        else if (chr != 0)
                              _printCharCurPos += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
                  }
            } else {
                  const byte newline_character = 10;
                  _printCharCurPos = _printCharPixelCount;
                  doOutput(&newline_character, 1);
                  doOutput(_lettersToPrintBuf, _numLettersToPrint);
                  if (chr == ' ') {
                        doOutput(&chr, 1);
                        _printCharCurPos += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
                  } else {
                        doOutput(&chr, 1);
                        _printCharCurPos = 0;
                  }
            }
            _numLettersToPrint = 0;
            _printCharPixelCount = 0;
      } else {
            _lettersToPrintBuf[_numLettersToPrint++] = chr;
            _printCharPixelCount += (getGameType() == GType_FF || getGameType() == GType_PP) ? getFeebleFontSize(chr) : 1;
      }
}

void AGOSEngine::openTextWindow() {
      if (_textWindow) {
            if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
                  if (_textWindow->flags & 0x80)
                        clearWindow(_textWindow);
            }
            return;
      }

      if (getGameType() == GType_FF || getGameType() == GType_PP)
            _textWindow = openWindow(64, 96, 384, 172, 1, 0, 15);
      else
            _textWindow = openWindow(8, 144, 24, 6, 1, 0, 15);
}

void AGOSEngine_PN::windowPutChar(WindowBlock *window, byte c, byte b) {
      if (_mousePrintFG || _wiped)
            return;
      AGOSEngine::windowPutChar(window, c, b);
}

void AGOSEngine::windowPutChar(WindowBlock *window, byte c, byte b) {
      byte width = 6;

      if (c == 12) {
            clearWindow(window);
      } else if (c == 13 || c == 10) {
            windowNewLine(window);
      } else if ((c == 1 && _language != Common::HE_ISR) || (c == 8)) {
            if (_language == Common::HE_ISR) {
                  if (b >= 64 && b < 91)
                        width = _hebrewCharWidths [b - 64];

                  if (window->textLength != 0) {
                        window->textLength--;
                        window->textColumnOffset += width;
                        if (window->textColumnOffset >= 8) {
                              window->textColumnOffset -= 8;
                              window->textColumn--;
                        }
                  }
            } else {
                  int8 val = (c == 8) ? 6 : 4;

                  if (window->textLength != 0) {
                        window->textLength--;
                        window->textColumnOffset -= val;
                        if ((int8)window->textColumnOffset < val) {
                              window->textColumnOffset += 8;
                              window->textColumn--;
                        }
                  }
            }
      } else if (c >= 32) {
            if (getGameType() == GType_FF || getGameType() == GType_PP) {
                  // Ignore invalid characters
                  if (c - 32 > 195)
                        return;

                  windowDrawChar(window, window->textColumn + window->x, window->textRow + window->y, c);
                  window->textColumn += getFeebleFontSize(c);
                  return;
            }

            // Ignore invalid characters
            if (c - 32 > 98)
                  return;

            if (window->textLength == window->textMaxLength) {
                  windowNewLine(window);
            } else if (window->textRow == window->height) {
                  windowNewLine(window);
                  window->textRow--;
            }

            if (_language == Common::HE_ISR) {
                  if (c >= 64 && c < 91)
                        width = _hebrewCharWidths [c - 64];
                  window->textColumnOffset -= width;
                  if (window->textColumnOffset >= width) {
                        window->textColumnOffset += 8;
                        window->textColumn++;
                  }
                  windowDrawChar(window, (window->width + window->x - window->textColumn) * 8, window->textRow * 8 + window->y, c);
                  window->textLength++;
            } else {
                  windowDrawChar(window, (window->textColumn + window->x) * 8, window->textRow * 8 + window->y, c);

                  window->textLength++;
                  window->textColumnOffset += 6;
                  if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
                        if (c == 'i' || c == 'l')
                              window->textColumnOffset -= 2;
                  }
                  if (window->textColumnOffset >= 8) {
                        window->textColumnOffset -= 8;
                        window->textColumn++;
                  }
            }
      }
}

#ifdef ENABLE_AGOS2
void AGOSEngine_Feeble::windowNewLine(WindowBlock *window) {
      if (_noOracleScroll == 0) {
            if (window->height < window->textRow + 30) {
                  if (!getBitFlag(94)) {
                        _noOracleScroll = 1;
                        if (getBitFlag(92)) {
                              _noOracleScroll = 0;
                              checkLinkBox();
                              scrollOracle();
                              linksUp();
                              window->scrollY++;
                              _oracleMaxScrollY++;
                        } else {
                              _oracleMaxScrollY++;
                              checkLinkBox();
                        }
                  }
            } else {
                  window->textRow += 15;
                  checkLinkBox();
            }
      } else {
            _oracleMaxScrollY++;
            checkLinkBox();
      }

      window->textColumn = 0;
      window->textColumnOffset = 0;
      window->textLength = 0;
}
#endif

void AGOSEngine::windowNewLine(WindowBlock *window) {
      window->textColumn = 0;
      window->textColumnOffset = (getGameType() == GType_ELVIRA2) ? 4 : 0;
      window->textLength = 0;

      if (getGameType() == GType_PN) {
            window->textRow++;
            if (window->textRow == window->height) {
                  windowScroll(window);
                  window->textRow--;
            }
      } else {
            if (window->textRow == window->height) {
                  if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
                        getGameType() == GType_WW) {
                        windowScroll(window);
                  }
            } else {
                  window->textRow++;
            }
      }
}

void AGOSEngine::windowScroll(WindowBlock *window) {
      _videoLockOut |= 0x8000;

      if (window->height != 1) {
            Graphics::Surface *screen = _system->lockScreen();

            byte *src, *dst;
            uint16 w, h;

            w = window->width * 8;
            h = (window->height -1) * 8;

            dst = (byte *)screen->pixels + window->y * screen->pitch + window->x * 8;
            src = dst + 8 * screen->pitch;

            do {
                  memcpy(dst, src, w);
                  src += screen->pitch;
                  dst += screen->pitch;
            } while (--h);

            _system->unlockScreen();
      }

      colorBlock(window, window->x * 8, (window->height - 1) * 8 + window->y, window->width * 8, 8);

      _videoLockOut &= ~0x8000;
}
} // End of namespace AGOS


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