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GUIElement.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/backends/platform/wince/CEgui/GUIElement.cpp $
 * $Id: GUIElement.cpp 47443 2010-01-22 19:05:02Z eriktorbjorn $
 *
 */

#include "Toolbar.h"

#include "SDL_ImageResource.h"

namespace CEGUI {

      GUIElement::GUIElement(int x, int y, int width, int height) :
      _background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height)
      {
      }

      bool GUIElement::setBackground(WORD backgroundReference) {
            _background = new SDL_ImageResource();
            if (!_background->load(backgroundReference)) {
                  delete _background;
                  _background = NULL;
                  return false;
            }
            if (!_height && !_width) {
                  _height = _background->height();
                  _width = _background->width();
            }
            else
            if (_background->height() != _height || _background->width() != _width) {
                  delete _background;
                  _background = NULL;
                  return false;
            }
            return true;
      }

      void GUIElement::move(int x, int y) {
            _x = x;
            _y = y;
      }

      bool GUIElement::draw(SDL_Surface *surface) {
            if (_background && !_drawn && _visible) {
                  SDL_Rect rect;

                  rect.x = _x;
                  rect.y = _y;
                  rect.w = _width;
                  rect.h = _height;

                  SDL_BlitSurface(_background->get(), NULL, surface, &rect);

                  _drawn = true;

                  return true;
            }
            else
                  return false;
      }

      bool GUIElement::checkInside(int x, int y) {
            if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height)
                  return true;
            else
                  return false;
      }

      void GUIElement::setVisible(bool visibility) {
            if (visibility && !_visible)
                  _drawn = false;
            _visible = visibility;
      }

      bool GUIElement::visible() {
            return _visible;
      }

      void GUIElement::forceRedraw() {
            _drawn = false;
      }

      bool GUIElement::drawn() {
            return _drawn;
      }

      int GUIElement::x() {
            return _x;
      }

      int GUIElement::y() {
            return _y;
      }

      int GUIElement::width() {
            return _width;
      }

      int GUIElement::height() {
            return _height;
      }

      GUIElement::~GUIElement() {
            delete _background;
      }

}

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