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sound.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/engines/cruise/sound.h $
 * $Id: sound.h 47541 2010-01-25 01:39:44Z lordhoto $
 *
 */

#ifndef CRUISE_SOUND_H
#define CRUISE_SOUND_H

#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "sound/mixer.h"

#include "common/config-manager.h"
#include "common/serializer.h"

namespace Cruise {

class CruiseEngine;
class PCSoundDriver;
class PCSoundFxPlayer;

00042 class PCSound {
private:
      Audio::Mixer *_mixer;
      CruiseEngine *_vm;
      int _genVolume;
protected:
      PCSoundDriver *_soundDriver;
      PCSoundFxPlayer *_player;
public:
      PCSound(Audio::Mixer *mixer, CruiseEngine *vm);
      virtual ~PCSound();

      virtual void loadMusic(const char *name);
      virtual void playMusic();
      virtual void stopMusic();
      virtual void removeMusic();
      virtual void fadeOutMusic();

      virtual void playSound(const uint8 *data, int size, int volume);
      virtual void stopSound(int channel);

      void doSync(Common::Serializer &s);
      const char *musicName();
      void stopChannel(int channel);
      bool isPlaying() const;
      bool songLoaded() const;
      bool songPlayed() const;
      void fadeSong();
      uint8 numOrders() const;
      void setNumOrders(uint8 v);
      void setPattern(int offset, uint8 value);
      bool musicLooping() const;
      void musicLoop(bool v);
      void startNote(int channel, int volume, int freq);
      void syncSounds();

      // Note: Volume variable accessed by these methods is never actually used in original game
      void setVolume(int volume) { _genVolume = volume; }
      uint8 getVolume() const { return _genVolume; }
};

} // End of namespace Cruise

#endif

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