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mouse.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/engines/draci/mouse.h $
 * $Id: mouse.h 48359 2010-03-22 20:28:08Z fingolfin $
 *
 */

#ifndef DRACI_MOUSE_H
#define DRACI_MOUSE_H

#include "common/events.h"

namespace Draci {

enum CursorType {
      kNormalCursor,
      kArrowCursor1,
      kArrowCursor2,
      kArrowCursor3,
      kArrowCursor4,
      kDialogueCursor,
      kHighlightedCursor,
      kMainMenuCursor,
      kUninitializedCursor = 100,
      kItemCursor             // + the index in the BArchive
};

class DraciEngine;
class GameItem;

00049 class Mouse {
public:
      Mouse(DraciEngine *vm);
      ~Mouse() {}

      void handleEvent(Common::Event event);
      void cursorOn();
      void cursorOff();
      bool isCursorOn() const;
      void setPosition(uint16 x, uint16 y);
      CursorType getCursorType() const { return _cursorType; }
      void setCursorType(CursorType cur);
      void loadItemCursor(const GameItem *item, bool highlighted);
      bool lButtonPressed() const { return _lButton; }
      bool rButtonPressed() const { return _rButton; }
      void lButtonSet(bool state) { _lButton = state; }
      void rButtonSet(bool state) { _rButton = state; }

      uint16 getPosX() const { return _x; }
      uint16 getPosY() const { return _y; }

private:
      uint16 _x, _y;
      bool _lButton, _rButton;
      CursorType _cursorType;
      DraciEngine *_vm;
};

} // End of namespace Draci

#endif // DRACI_MOUSE_H

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