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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/engines/draci/draci.h $
 * $Id: draci.h 48279 2010-03-18 15:07:11Z fingolfin $

#ifndef DRACI_H
#define DRACI_H

#include "engines/engine.h"
#include "common/random.h"

struct ADGameDescription;

class MidiDriver;
class OSystem;

 * This is the namespace of the Draci engine.
 * Status of this engine: ???
 * Supported games:
 * - ???
namespace Draci {

class Screen;
class Mouse;
class Game;
class Script;
class AnimationManager;
class Sound;
class MusicPlayer;
class Font;
class BArchive;
class SoundArchive;

00058 class DraciEngine : public Engine {
      DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
      virtual ~DraciEngine();

      int init();
      virtual Common::Error run();

      virtual bool hasFeature(Engine::EngineFeature f) const;
      virtual void pauseEngineIntern(bool pause);
      virtual void syncSoundSettings();

      void handleEvents();

      static const char *getSavegameFile(int saveGameIdx);
      virtual Common::Error loadGameState(int slot);
      virtual bool canLoadGameStateCurrently();
      virtual Common::Error saveGameState(int slot, const char *desc);
      virtual bool canSaveGameStateCurrently();

      Screen *_screen;
      Mouse *_mouse;
      Game *_game;
      Script *_script;
      AnimationManager *_anims;
      Sound *_sound;
      MusicPlayer *_music;
      MidiDriver *_midiDriver;

      Font *_smallFont;
      Font *_bigFont;

      BArchive *_iconsArchive;
      BArchive *_objectsArchive;
      BArchive *_spritesArchive;
      BArchive *_paletteArchive;
      BArchive *_roomsArchive;
      BArchive *_overlaysArchive;
      BArchive *_animationsArchive;
      BArchive *_walkingMapsArchive;
      BArchive *_itemsArchive;
      BArchive *_itemImagesArchive;
      BArchive *_initArchive;
      BArchive *_stringsArchive;

      SoundArchive *_soundsArchive;
      SoundArchive *_dubbingArchive;

      bool _showWalkingMap;

      Common::RandomSource _rnd;

      int32 _engineStartTime;
      int32 _pauseStartTime;

enum {
      kDraciGeneralDebugLevel   = 1 << 0,
      kDraciBytecodeDebugLevel  = 1 << 1,
      kDraciArchiverDebugLevel  = 1 << 2,
      kDraciLogicDebugLevel     = 1 << 3,
      kDraciAnimationDebugLevel = 1 << 4,
      kDraciSoundDebugLevel     = 1 << 5,
      kDraciWalkingDebugLevel   = 1 << 6

// Macro to simulate lround() for non-C99 compilers
static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }

} // End of namespace Draci

#endif // DRACI_H

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