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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/backends/fs/fs-factory.h $
 * $Id: fs-factory.h 34716 2008-10-02 16:58:59Z fingolfin $


#include "common/str.h"
#include "backends/fs/abstract-fs.h"

 * Creates concrete FSNode objects depending on the current architecture.
00034 class FilesystemFactory {
       * Destructor.
00039       virtual ~FilesystemFactory() {}

       * Returns a node representing the "current directory".
       * If your system does not support this concept, you can either try to
       * emulate it or simply return some "sensible" default directory node,
       * e.g. the same value as getRoot() returns.
      virtual AbstractFSNode *makeCurrentDirectoryFileNode() const = 0;

       * Construct a node based on a path; the path is in the same format as it
       * would be for calls to fopen().
       * Furthermore getNodeForPath(oldNode.path()) should create a new node
       * identical to oldNode. Hence, we can use the "path" value for persistent
       * storage e.g. in the config file.
       * @param path The path string to create a FSNode for.
      virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const = 0;

       * Returns a special node representing the filesystem root.
       * The starting point for any file system browsing.
       * On Unix, this will be simply the node for / (the root directory).
       * On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
      virtual AbstractFSNode *makeRootFileNode() const = 0;


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