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linuxmoto-events.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/backends/platform/linuxmoto/linuxmoto-events.cpp $
 * $Id: linuxmoto-events.cpp 48362 2010-03-22 23:04:55Z fingolfin $
 *
 */

#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
#include "graphics/scaler/aspect.h" // for aspect2Real

static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
      if (key >= SDLK_F1 && key <= SDLK_F9) {
            return key - SDLK_F1 + Common::ASCII_F1;
      } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
            return key - SDLK_KP0 + '0';
      } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
            return key;
      } else if (unicode) {
            return unicode;
      } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
            return key & ~0x20;
      } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
            return 0;
      }
      return key;
}

void OSystem_LINUXMOTO::fillMouseEvent(Common::Event &event, int x, int y) {
      if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
            event.mouse.x = x*2;
            event.mouse.y = y*2;
      } else {
            event.mouse.x = x;
            event.mouse.y = y;
      }

      // Update the "keyboard mouse" coords
      _km.x = x;
      _km.y = y;

      // Adjust for the screen scaling
      if (!_overlayVisible) {
            event.mouse.x /= _videoMode.scaleFactor;
            event.mouse.y /= _videoMode.scaleFactor;
            if (_videoMode.aspectRatioCorrection)
                  event.mouse.y = aspect2Real(event.mouse.y);
      }
}

bool OSystem_LINUXMOTO::remapKey(SDL_Event &ev, Common::Event &event) {
      //  Motorol A1200/E6/A1600 remapkey by Lubomyr
#ifdef MOTOEZX
      // Quit on MOD+Camera Key on A1200
      if (ev.key.keysym.sym == SDLK_e) {
            event.type = Common::EVENT_QUIT;
            return true;
      }
      // '1' Bypass security protection - MOD+Call key
      if (ev.key.keysym.sym == SDLK_f) {
            ev.key.keysym.sym = SDLK_1;
      }
      // F5 Game Menu - Call key
      else if (ev.key.keysym.sym == SDLK_SPACE) {
            ev.key.keysym.sym = SDLK_F5;
      }
      // VirtualKeyboard - Camera key
      else if (ev.key.keysym.sym == SDLK_PAUSE) {
            ev.key.keysym.sym = SDLK_F7;
      }
      // Enter - mod+fire key
      else if (ev.key.keysym.sym == SDLK_b) {
            ev.key.keysym.sym = SDLK_RETURN;
      }
      // '3' - mod+up key
      else if (ev.key.keysym.sym == SDLK_j) {
            ev.key.keysym.sym = SDLK_3;
      }
      // '6' - mod+up key
      else if (ev.key.keysym.sym == SDLK_i) {
            ev.key.keysym.sym = SDLK_6;
      }
      // 'y' - mod+right key
      else if (ev.key.keysym.sym == SDLK_g) {
            ev.key.keysym.sym = SDLK_y;
      }
      // 'n' - mod+right key
      else if (ev.key.keysym.sym == SDLK_h) {
            ev.key.keysym.sym = SDLK_n;
      }
      //  mod+vol'+' -> volume'+'
      else if (ev.key.keysym.sym == SDLK_c) {
            ev.key.keysym.sym = SDLK_RIGHTBRACKET;
      }
      //  mod+vol'-' -> volume'-'
      else if (ev.key.keysym.sym == SDLK_d) {
            ev.key.keysym.sym = SDLK_LEFTBRACKET;
      }
#endif

#ifdef MOTOMAGX
      // Quit on Clr
      if (ev.key.keysym.sym == SDLK_BACKSPACE) {
            event.type = Common::EVENT_QUIT;
            return true;
      }
      // Game Menu - Left Soft key
      else if (ev.key.keysym.sym == SDLK_F9) {
            ev.key.keysym.sym = SDLK_F5;
      }
      // VirtualKeyboard - Right Soft key
      else if (ev.key.keysym.sym == SDLK_F11) {
            ev.key.keysym.sym = SDLK_F7;
      }      
#endif

// Joystick to Mouse
      else if (ev.key.keysym.sym == SDLK_LEFT) {
            if (ev.type == SDL_KEYDOWN) {
                  _km.x_vel = -1;
                  _km.x_down_count = 1;
            } else {
                  _km.x_vel = 0;
                  _km.x_down_count = 0;
            }

            event.type = Common::EVENT_MOUSEMOVE;
            fillMouseEvent(event, _km.x, _km.y);
            return true;
      } else if (ev.key.keysym.sym == SDLK_RIGHT) {
            if (ev.type == SDL_KEYDOWN) {
                  _km.x_vel = 1;
                  _km.x_down_count = 1;
            } else {
                  _km.x_vel = 0;
                  _km.x_down_count = 0;
            }

            event.type = Common::EVENT_MOUSEMOVE;
            fillMouseEvent(event, _km.x, _km.y);

            return true;
      } else if (ev.key.keysym.sym == SDLK_DOWN) {
            if (ev.type == SDL_KEYDOWN) {
                  _km.y_vel = 1;
                  _km.y_down_count = 1;
            } else {
                  _km.y_vel = 0;
                  _km.y_down_count = 0;
            }

            event.type = Common::EVENT_MOUSEMOVE;
            fillMouseEvent(event, _km.x, _km.y);

            return true;
      } else if (ev.key.keysym.sym == SDLK_UP) {
            if (ev.type == SDL_KEYDOWN) {
                  _km.y_vel = -1;
                  _km.y_down_count = 1;
            } else {
                  _km.y_vel = 0;
                  _km.y_down_count = 0;
            }

            event.type = Common::EVENT_MOUSEMOVE;
            fillMouseEvent(event, _km.x, _km.y);

            return true;
      } else if (ev.key.keysym.sym == SDLK_RETURN) {
            // Joystick center to pressing Left Mouse
            if (ev.key.type == SDL_KEYDOWN) {
                  event.type = Common::EVENT_LBUTTONDOWN;
            } else {
                  event.type = Common::EVENT_LBUTTONUP;
            }

            fillMouseEvent(event, _km.x, _km.y);

            return true;
      } else if (ev.key.keysym.sym == SDLK_PLUS) {
            // Volume Up to pressing Right Mouse
            if (ev.key.type == SDL_KEYDOWN ) {
                  event.type = Common::EVENT_RBUTTONDOWN;
            } else {
                  event.type = Common::EVENT_RBUTTONUP;
            }
            fillMouseEvent(event, _km.x, _km.y);

            return true;
      } else if (ev.key.keysym.sym == SDLK_MINUS) {
            // Volume Down to pressing Left Mouse
            if (ev.key.type == SDL_KEYDOWN) {
                  event.type = Common::EVENT_LBUTTONDOWN;
            } else {
                  event.type = Common::EVENT_LBUTTONUP;
            }

            fillMouseEvent(event, _km.x, _km.y);

            return true;
      } else {
            // Let the events fall through if we didn't change them, this may not be the best way to
            // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
            // and yes i have an huge terminal size so i dont wrap soon enough.
            event.type = Common::EVENT_KEYDOWN;
            event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
            event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
      }

      return false;
}

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