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ps2input.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-2-1/backends/platform/ps2/ps2input.h $
 * $Id: ps2input.h 31034 2008-03-03 00:41:59Z lavosspawn $
 *
 */

#ifndef __PS2INPUT_H__
#define __PS2INPUT_H__

#include "common/system.h"
#include "common/keyboard.h"

class OSystem_PS2;
class Ps2Pad;

00035 class Ps2Input {
public:
      Ps2Input(OSystem_PS2 *system, bool mouseLoaded, bool kbdLoaded);
      ~Ps2Input(void);
      void newRange(uint16 minx, uint16 miny, uint16 maxx, uint16 maxy);
      bool pollEvent(Common::Event *event);
      void warpTo(uint16 x, uint16 y);
private:
      int mapKey(int key, int mod);
      bool getKeyEvent(Common::Event *event, uint16 buttonCode, bool down);
      OSystem_PS2 *_system;
      Ps2Pad            *_pad;

      uint16 _minx, _maxx, _miny, _maxy;

      uint16 _posX, _posY;
      uint16 _mButtons;
      uint16 _padLastButtons;
      uint32 _lastPadCheck;
      uint16 _padAccel;

      bool _mouseLoaded, _kbdLoaded;
      int _keyFlags;
      static const Common::KeyCode _padCodes[16], _padFlags[16];
      static const Common::KeyCode _usbToSdlk[0x100];
};

#endif // __PS2INPUT_H__


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