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void OSystem_Dreamcast::logMessage ( LogMessageType::Type  type,
const char *  message 
) [private, virtual]

Logs a given message.

It is up to the backend where to log the different messages. The backend should aim at using a non-buffered output for it so that no log data is lost in case of a crash.

The default implementation outputs them on stdout/stderr.

typethe type of the message
messagethe message itself

Reimplemented from OSystem.

Definition at line 221 of file dcmain.cpp.

#ifndef NOSERIAL

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