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Public Member Functions
|virtual void ||grabPalette (byte *colors, uint start, uint num)=0|
|virtual void ||setPalette (const byte *colors, uint start, uint num)=0|
The PaletteManager is part of the OSystem backend API and responsible for handling the (possibly emulated) "hardware" palette needed for many old games (e.g. in EGA and VGA mode).
By itself it is a pure abstract class, i.e. an "interface"; you can use the OSystem::getPaletteManager() method to obtain an instance that you can use to perform actual palette modifications.
Definition at line 41 of file palette.h.
The documentation for this class was generated from the following file: