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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL$
 * $Id$


#include "common/scummsys.h"
#include "common/mutex.h"
#include "audio/mididrv.h"

class MidiParser;

namespace Audio {

 * Simple MIDI playback class.
 * @note Currently incomplete, as it lacks play() methods. This is just a
 * start of the real thing, which tries to include code replicated between
 * several of our engines.
 * Eventually, this should offer ways to start playback of SMF and XMIDI
 * data (and possibly make it easy to add further playback methods),
 * should be able to automatically instantiate _driver as needed,
 * should perform memory management on the MidiParser object(s) being
 * used, and possibly more.
 * Also, pause/resume handling should be unified (we provide an implementation,
 * but several subclasses use different ones).
 * Also, care should be taken to ensure that mutex locking is done right.
 * @todo Document origin of this class. It is based on code shared by
 * several engines (e.g. DRACI says it copied it from MADE, which took
 * it from SAGE).
00059 class MidiPlayer : public MidiDriver_BASE {

      // TODO: Implement ways to actually play stuff
      //virtual void play(TODO);

      // TODO: Document these
      virtual void stop();
      virtual void pause();
      virtual void resume();

       * Return whether there is currently any MIDI music playing.
       * @todo There is a subtle difference between the semantics of this in
       *       various subclasses, related to paused music: Namely, should this
       *       function return true or false if a MIDI song is currently loaded,
       *       but paused? In the base implementation of pause/resume, "false"
       *       will be returned (that is, it is not possible to distinguish between
       *       nothing being played, and an active but paused MIDI tune).
       *       But in several subclasses (e.g. in HUGO), there is a separate _paused
       *       variable, which is used to pause playback, and for these, "true"
       *       will be returned.
       *       And in SAGA, isPlaying is overwritten to return the value
       *       of _parser->isPlaying() (which should amount to "true" in the
       *       described situation).
       *       We really should unify this and clearly define the desired
       *       semantics of this method.
00090       bool isPlaying() const { return _isPlaying; }

       * Return the currently active master volume, in the range 0-255.
00095       int getVolume() const { return _masterVolume; }

       * Set the master volume to the specified value in the range 0-255.
       * (values outside this range are automatically clipped).
       * This may cause suitable MIDI events to be sent to active channels.
       * @todo This method currently does not do anything if the new volume
       *       matches the old volume. But some engines always update the
       *       volume (Parallaction, Tinsel, Touche, ...). This is why
       *       this method is currently virtual. We really should figure
       *       which way to do it, and then make this the default, and make
       *       this method non-virtual again.
      virtual void setVolume(int volume);

       * Update the volume according to the ConfMan's 'music_volume'
       * setting. also respects the 'mute' setting.
      void syncVolume();

      // TODO: Document this
      bool hasNativeMT32() const { return _nativeMT32; }

      // MidiDriver_BASE implementation
      virtual void send(uint32 b);
      virtual void metaEvent(byte type, byte *data, uint16 length);

       * This method is invoked by the default send() implementation,
       * after suitably filtering the message b.
      virtual void sendToChannel(byte ch, uint32 b);

       * This method is invoked by metaEvent when an end-of-track
       * event arrives. By default, this tells the parser
       * to jump to the start (if looping is enabled) resp.
       * invokes stope():
       * Overload this to customize behavior.
      virtual void endOfTrack();

      // TODO: Document this
      virtual void onTimer();

      static void timerCallback(void *data);

      void createDriver(int flags = MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);

      enum {
             * The number of MIDI channels supported.
00152             kNumChannels = 16

      Common::Mutex _mutex;
      MidiDriver *_driver;

       * A MidiParser instances, to be created by methods of a MidiPlayer
       * subclass.
       * @note The stop() method (and hence the destructor) invoke the
       * unloadMusic() method of _parser and then delete it.
00164       MidiParser *_parser;

       * This is an (optional) pointer to a malloc'ed buffer containing
       * MIDI data used by _parser. The stop() method (and hence the
       * destructor) will free this if set.
       * Subclasses of this class may use _midiData, but don't have to
00172       byte *_midiData;

      MidiChannel *_channelsTable[kNumChannels];
      uint8 _channelsVolume[kNumChannels];

      bool _isLooping;
      bool _isPlaying;

       * The master volume, in the range 0-255.
00183       int _masterVolume;      // FIXME: byte or int ?

      bool _nativeMT32;

} // End of namespace Audio


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