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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL$
 * $Id$

#ifndef XML_PARSER_H
#define XML_PARSER_H

#include "common/scummsys.h"
#include "common/types.h"

#include "common/fs.h"
#include "common/list.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stack.h"

namespace Common {

class SeekableReadStream;

#define MAX_XML_DEPTH 8

#define XML_KEY(keyName) {\
            lay = new CustomXMLKeyLayout;\
            lay->callback = (&kLocalParserName::parserCallback_##keyName);\
            layout.top()->children[#keyName] = lay;\
            layout.push(lay); \

#define XML_KEY_RECURSIVE(keyName) {\
                  layout.top()->children[#keyName] = layout.top();\

#define KEY_END() layout.pop(); }

#define XML_PROP(propName, req) {\
            prop.name = #propName; \
            prop.required = req; \
            layout.top()->properties.push_back(prop); }

#define CUSTOM_XML_PARSER(parserName) \
      protected: \
      typedef parserName kLocalParserName; \
      bool keyCallback(ParserNode *node) {return node->layout->doCallback(this, node); }\
      struct CustomXMLKeyLayout : public XMLKeyLayout {\
            typedef bool (parserName::*ParserCallback)(ParserNode *node);\
            ParserCallback callback;\
            bool doCallback(XMLParser *parent, ParserNode *node) {return ((kLocalParserName*)parent->*callback)(node);} };\
      virtual void buildLayout() { \
            Common::Stack<XMLKeyLayout*> layout; \
            CustomXMLKeyLayout *lay = 0; \
            XMLKeyLayout::XMLKeyProperty prop; \
            _XMLkeys = new CustomXMLKeyLayout; \

#define PARSER_END() layout.clear(); }

 * The base XMLParser class implements generic functionality for parsing
 * XML-like files.
 * In order to use it, it must be inherited with a child class that implements
 * the XMLParser::keyCallback() function.
 * @see XMLParser::keyCallback()
00092 class XMLParser {
       * Parser constructor.
00097       XMLParser() : _XMLkeys(0), _stream(0) {}

      virtual ~XMLParser();

      /** Active state for the parser */
00102       enum ParserState {



      struct XMLKeyLayout;
      struct ParserNode;

      typedef HashMap<String, XMLParser::XMLKeyLayout*, IgnoreCase_Hash, IgnoreCase_EqualTo> ChildMap;

      /** nested struct representing the layout of the XML file */
00120       struct XMLKeyLayout {
00121             struct XMLKeyProperty {
                  String name;
                  bool required;

            List<XMLKeyProperty> properties;
            ChildMap children;

            virtual bool doCallback(XMLParser *parent, ParserNode *node) = 0;

            virtual ~XMLKeyLayout() {

      XMLKeyLayout *_XMLkeys;

      /** Struct representing a parsed node */
00139       struct ParserNode {
            String name;
            StringMap values;
            bool ignore;
            bool header;
            int depth;
            XMLKeyLayout *layout;

      ObjectPool<ParserNode, MAX_XML_DEPTH> _nodePool;

      ParserNode *allocNode() {
            return new (_nodePool) ParserNode;

      void freeNode(ParserNode *node) {

       * Loads a file into the parser.
       * Used for the loading of Theme Description files
       * straight from the filesystem.
       * @param filename Name of the file to load.
      bool loadFile(const String &filename);

      bool loadFile(const FSNode &node);

       * Loads a memory buffer into the parser.
       * Used for loading the default theme fallback directly
       * from memory if no themes can be found.
       * @param buffer Pointer to the buffer.
       * @param size Size of the buffer
       * @param disposable Sets if the XMLParser owns the buffer,
       *                   i.e. if it can be freed safely after it's
       *                   no longer needed by the parser.
      bool loadBuffer(const byte *buffer, uint32 size, DisposeAfterUse::Flag disposable = DisposeAfterUse::NO);

      bool loadStream(SeekableReadStream *stream);

      void close();

       * The actual parsing function.
       * Parses the loaded data stream, returns true if successful.
      bool parse();

       * Returns the active node being parsed (the one on top of
       * the node stack).
00196       ParserNode *getActiveNode() {
            if (!_activeKey.empty())
                  return _activeKey.top();

            return 0;

       * Returns the parent of a given node in the stack.
00206       ParserNode *getParentNode(ParserNode *child) {
            return child->depth > 0 ? _activeKey[child->depth - 1] : 0;


       * The buildLayout function builds the layout for the parser to use
       * based on a series of helper macros. This function is automatically
       * generated by the CUSTOM_XML_PARSER() macro on custom parsers.
       * See the documentation regarding XML layouts.
      virtual void buildLayout() = 0;

       * The keycallback function is automatically overloaded on custom parsers
       * when using the CUSTOM_XML_PARSER() macro.
       * Its job is to call the corresponding Callback function for the given node.
       * A function for each key type must be declared separately. See the custom
       * parser creation instructions.
       * When parsing a key in such function, one may chose to skip it, e.g. because it's not needed
       * on the current configuration. In order to ignore a key, you must set
       * the "ignore" field of its KeyNode struct to "true": The key and all its children
       * will then be automatically ignored by the parser.
       * The callback function must return true if the key was properly handled (this includes the case when the
       * key is being ignored). False otherwise. The return of keyCallback() is the same as
       * the callback function's.
       * See the sample implementation in GUI::ThemeParser.
      virtual bool keyCallback(ParserNode *node) = 0;

       * The closed key callback function MAY be overloaded by inheriting classes to
       * implement parser-specific functions.
       * The closedKeyCallback is issued once a key has been finished parsing, to let
       * the parser verify that all the required subkeys, etc, were included.
       * Unlike the keyCallbacks(), there's just a closedKeyCallback() for all keys.
       * Use "node->name" to distinguish between each key type.
       * Returns true if the key was properly closed, false otherwise.
       * By default, all keys are properly closed.
00254       virtual bool closedKeyCallback(ParserNode *node) {
            return true;

       * Called when a node is closed. Manages its cleanup and calls the
       * closing callback function if needed.
      bool closeKey();

       * Parses the value of a given key. There's no reason to overload this.
      bool parseKeyValue(String keyName);

       * Called once a key has been parsed. It handles the closing/cleanup of the
       * node stack and calls the keyCallback.
      bool parseActiveKey(bool closed);

       * Prints an error message when parsing fails and stops the parser.
       * Parser error always returns "false" so we can pass the return value
       * directly and break down the parsing.
      bool parserError(const char *errorString, ...) GCC_PRINTF(2, 3);

       * Skips spaces/whitelines etc.
       * @return true if any spaces were skipped.
      bool skipSpaces();

       * Skips comment blocks and comment lines.
       * @return true if any comments were skipped.
      bool skipComments();

       * Check if a given character can be part of a KEY or VALUE name.
       * Overload this if you want to support keys with strange characters
       * in their name.
00299       virtual inline bool isValidNameChar(char c) {
            return isalnum(c) || c == '_';

       * Parses a the first textual token found.
      bool parseToken();

       * Parses the values inside an integer key.
       * The count parameter specifies the number of values inside
       * the key, which are expected to be separated with commas.
       * Sample usage:
       * parseIntegerKey("255, 255, 255", 3, &red, &green, &blue);
       * [will parse each field into its own integer]
       * parseIntegerKey("1234", 1, &number);
       * [will parse the single number into the variable]
       * @param key String containing the integers to be parsed.
       * @param count Number of comma-separated ints in the string.
       * @param ... Integer variables to store the parsed ints, passed
       *            by reference.
       * @returns True if the parsing succeeded.
      bool parseIntegerKey(const char *key, int count, ...);
      bool parseIntegerKey(const String &keyStr, int count, ...);
      bool vparseIntegerKey(const char *key, int count, va_list args);

      bool parseXMLHeader(ParserNode *node);

       * Overload if your parser needs to support parsing the same file
       * several times, so you can clean up the internal state of the
       * parser before each parse.
00337       virtual void cleanup() {}

      List<XMLKeyLayout*> _layoutList;

      char _char;
      SeekableReadStream *_stream;
      String _fileName;

      ParserState _state; /** Internal state of the parser */

00348       String _error; /** Current error message */
00349       String _token; /** Current text token */

00351       Stack<ParserNode*> _activeKey; /** Node stack of the parsed keys */

} // End of namespace Common


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