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CEActionsSmartphone.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef CEACTIONSSMARTPHONE_H
#define CEACTIONSSMARTPHONE_H

#include "common/scummsys.h"
#include "common/system.h"
#include "common/str.h"
#include "gui/Key.h"
#include "gui/Actions.h"
#include "backends/graphics/wincesdl/wincesdl-graphics.h"

#define SMARTPHONE_ACTION_VERSION 5

enum smartphoneActionType {
      SMARTPHONE_ACTION_UP = 0,
      SMARTPHONE_ACTION_DOWN,
      SMARTPHONE_ACTION_LEFT,
      SMARTPHONE_ACTION_RIGHT,
      SMARTPHONE_ACTION_LEFTCLICK,
      SMARTPHONE_ACTION_RIGHTCLICK,
      SMARTPHONE_ACTION_SAVE,
      SMARTPHONE_ACTION_SKIP,
      SMARTPHONE_ACTION_ZONE,
      SMARTPHONE_ACTION_MULTI,
      SMARTPHONE_ACTION_BINDKEYS,
      SMARTPHONE_ACTION_KEYBOARD,
      SMARTPHONE_ACTION_ROTATE,
      SMARTPHONE_ACTION_QUIT,

      SMARTPHONE_ACTION_LAST
};


00058 class CEActionsSmartphone : public GUI::Actions {
public:
      // Actions
      bool perform(GUI::ActionType action, bool pushed = true);
      Common::String actionName(GUI::ActionType action);
      int size();
      static void init();
      void initInstanceMain(OSystem *mainSystem);
      void initInstanceGame();

      // Action domain
      Common::String domain();
      int version();

      ~CEActionsSmartphone();
private:
      CEActionsSmartphone();
      WINCESdlGraphicsManager *_graphicsMan;
      bool _right_click_needed;
      OSystem_WINCE3 *_CESystem;
};

#endif

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