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SymbianOS.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef PLATFORM_SDL_SYMBIAN_H
#define PLATFORM_SDL_SYMBIAN_H

#include "backends/platform/sdl/sdl.h"

class RFs;

00032 class OSystem_SDL_Symbian : public OSystem_SDL {
public:
      OSystem_SDL_Symbian();

      // Override from OSystem_SDL
      virtual void init();
      virtual void initBackend();
      virtual void quit();
      virtual void engineInit();
      virtual void engineDone();
      virtual bool setGraphicsMode(const char *name);
      virtual Common::String getDefaultConfigFileName();
      virtual void setupIcon();

      /**
       * Returns reference to File session
       */
      RFs& FsSession();

      void quitWithErrorMsg(const char *msg);

      void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);

      // Vibration support
#ifdef USE_VIBRA_SE_PXXX
      /**
       * Intialize the vibration api used if present and supported
       */
      void initializeVibration();

      /**
       * Turn vibration on, repeat no time
       * @param vibraLength number of repetitions
       */
      void vibrationOn(int vibraLength);

      /**
       * Turns the vibration off
       */
      void vibrationOff();

protected:
      SonyEricsson::CVibration* _vibrationApi;
#endif // USE_VIBRA_SE_PXXX

protected:
      /**
       * Used to intialized special game mappings
       */
      void checkMappings();

      RFs* _RFs;
};

#endif

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