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ToolbarHandler.cpp

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "backends/platform/sdl/sdl-sys.h"
#include "ToolbarHandler.h"

namespace CEGUI {

ToolbarHandler::ToolbarHandler():
      _current(""), _active(NULL) {
}


bool ToolbarHandler::add(const String &name, const Toolbar &toolbar) {
      _toolbarMap[name] = (Toolbar *)&toolbar;

      if (!_active) {
            _active = &((Toolbar &)toolbar);
            _current = name;
      }

      return true;
}

String ToolbarHandler::activeName() {
      return _current;
}

bool ToolbarHandler::setActive(const String &name) {
      if (!_toolbarMap.contains(name))
            return false;
      if (_current == name)
            return true;
      _active->action(0, 0, false);   // make sure any items are unpushed when changing toolbars (e.g. forced VK->main panel)
      _current = name;
      _active = _toolbarMap[name];
      _active->forceRedraw();
      return true;
}

bool ToolbarHandler::action(int x, int y, bool pushed) {
      if (_active && _active->visible()) {
            // FIXME !
            if (_offset > 240)
                  return _active->action(x / 2, (y - _offset) / 2, pushed);
            else
                  return _active->action(x, y - _offset, pushed);
      } else
            return false;
}

void ToolbarHandler::setVisible(bool visible) {
      if (_active)
            _active->setVisible(visible);
}

bool ToolbarHandler::visible() {
      if (_active)
            return _active->visible();
      else
            return false;
}

void ToolbarHandler::forceRedraw() {
      if (_active)
            _active->forceRedraw();
}

bool ToolbarHandler::drawn() {
      if (_active)
            return _active->drawn();
      else
            return false;
}

bool ToolbarHandler::draw(SDL_Surface *surface, SDL_Rect *rect) {
      if (_active) {
            bool result = _active->draw(surface);
            if (result) {
                  rect->x = _active->x();
                  rect->y = _active->y();
                  rect->w = _active->width();
                  rect->h = _active->height();
            }
            return result;
      } else
            return false;
}

void ToolbarHandler::setOffset(int offset) {
      _offset = offset;
}

int ToolbarHandler::getOffset() {
      return _offset;
}

Toolbar *ToolbarHandler::active() {
      return _active;
}

ToolbarHandler::~ToolbarHandler() {
      _toolbarMap.clear();
}

} // End of namespace CEGUI

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