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gbampsave.h

/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef _GBAMPSAVE_H_
#define _GBAMPSAVE_H_

#include "common/savefile.h"

00031 class GBAMPSaveFileManager : public Common::SaveFileManager {
public:
      virtual Common::OutSaveFile *openForSaving(const Common::String &filename);
      virtual Common::InSaveFile *openForLoading(const Common::String &filename);

      virtual bool removeSavefile(const Common::String &filename);
      virtual Common::StringArray listSavefiles(const Common::String &pattern);
};

#endif

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