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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL$
 * $Id$


#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/platform/wince/CEgui/CEGUI.h"

// Internal GUI names
#define NAME_MAIN_PANEL         "MainPanel"
#define NAME_PANEL_KEYBOARD     "Keyboard"
#define NAME_ITEM_OPTIONS       "Options"
#define NAME_ITEM_SKIP          "Skip"
#define NAME_ITEM_SOUND         "Sound"
#define NAME_ITEM_ORIENTATION   "Orientation"
#define NAME_ITEM_BINDKEYS      "Bindkeys"

#define TOTAL_ZONES 3

extern bool _hasSmartphoneResolution;

00045 class WINCESdlGraphicsManager : public SdlGraphicsManager {
      WINCESdlGraphicsManager(SdlEventSource *sdlEventSource);

      const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
      void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);

      bool hasFeature(OSystem::Feature f);
      void setFeatureState(OSystem::Feature f, bool enable);
      bool getFeatureState(OSystem::Feature f);

      int getDefaultGraphicsMode() const;
      bool setGraphicsMode(int mode);
      bool loadGFXMode();
      void unloadGFXMode();
      bool hotswapGFXMode();

      void update_game_settings();

      // Overloaded from SDL backend (toolbar handling)
      void drawMouse();
      // Overloaded from SDL backend (new scaler handling)
      void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false);
      // Overloaded from SDL backend (new scaler handling)
      void warpMouse(int x, int y);

      // Update the dirty areas of the screen
      void internUpdateScreen();
      bool saveScreenshot(const char *filename);

      // Overloaded from SDL_Common (FIXME)
      void internDrawMouse();
      void undrawMouse();
      bool showMouse(bool visible);
      void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // overloaded by CE backend
      void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
      void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
      Graphics::Surface *lockScreen();
      void unlockScreen();
      void blitCursor();
      void showOverlay();
      void hideOverlay();
      void setMousePos(int x, int y);

      // GUI and action stuff
      void swap_panel_visibility();
      void swap_panel();
      void swap_smartphone_keyboard();
      void swap_zoom_up();
      void swap_zoom_down();
      void swap_mouse_visibility();
      void init_panel();
      void reset_panel();
      void swap_freeLook();
      bool getFreeLookState();

      void move_cursor_up();
      void move_cursor_down();
      void move_cursor_left();
      void move_cursor_right();

      void switch_zone();

      void add_right_click(bool pushed);
      void add_left_click(bool pushed);

      void initZones();
      void smartphone_rotate_display();

      bool hasPocketPCResolution();
      bool hasDesktopResolution();
      bool hasSquareQVGAResolution();
      bool hasWideResolution() const;

      bool _panelInitialized; // only initialize the toolbar once
      bool _noDoubleTapRMB;   // disable double tap -> rmb click
      bool _noDoubleTapPT;    // disable double tap for toolbar toggling

      CEGUI::ToolbarHandler _toolbarHandler;

      bool _toolbarHighDrawn;     // cache toolbar 640x80
      int _newOrientation;        // new orientation
      int _orientationLandscape;  // current orientation

      int _scaleFactorXm;     // scaler X *
      int _scaleFactorXd;     // scaler X /
      int _scaleFactorYm;     // scaler Y *
      int _scaleFactorYd;     // scaler Y /

      bool _hasfocus;         // scummvm has the top window

      MousePos _mouseCurState;

      bool _zoomUp;           // zooming up mode
      bool _zoomDown;         // zooming down mode

      bool _usesEmulatedMouse;    // emulated mousemove ever been used in this session

      int _mouseXZone[TOTAL_ZONES];
      int _mouseYZone[TOTAL_ZONES];
      int _currentZone;

      // Smartphone specific variables
      int _lastKeyPressed;        // last key pressed
      int _keyRepeat;             // number of time the last key was repeated
      int _keyRepeatTime;         // elapsed time since the key was pressed
      int _keyRepeatTrigger;      // minimum time to consider the key was repeated

00155       struct zoneDesc {
            int x;
            int y;
            int width;
            int height;

      static zoneDesc _zones[TOTAL_ZONES];

      virtual void adjustMouseEvent(const Common::Event &event);

      bool update_scalers();
      void drawToolbarMouse(SDL_Surface *surf, bool draw);
      void retrieve_mouse_location(int &x, int &y);

      void create_toolbar();
      bool _panelVisible;         // panel visibility
      bool _panelStateForced;     // panel visibility forced by external call
      String _saveActiveToolbar;  // save active toolbar when forced

      bool _canBeAspectScaled;    // game screen size allows for aspect scaling

      SDL_Rect _dirtyRectOut[NUM_DIRTY_RECT];
      bool _scalersChanged;

      bool isOzone();

      bool _saveToolbarState;     // save visibility when forced
      bool _saveToolbarZoom;      // save visibility when zooming

      SDL_Surface *_toolbarLow;   // toolbar 320x40
      SDL_Surface *_toolbarHigh;  // toolbar 640x80

      // Mouse
      int _mouseHotspotX, _mouseHotspotY;
      byte *_mouseBackupOld;
      uint16 *_mouseBackupToolbar;
      uint16 _mouseBackupDim;

      bool _forceHideMouse;       // force invisible mouse cursor
      bool _freeLook;             // freeLook mode (do not send mouse button events)

      // Smartphone specific variables
      void loadDeviceConfigurationElement(Common::String element, int &value, int defaultValue);
      int _repeatX;               // repeat trigger for left and right cursor moves
      int _repeatY;               // repeat trigger for up and down cursor moves
      int _stepX1;                // offset for left and right cursor moves (slowest)
      int _stepX2;                // offset for left and right cursor moves (faster)
      int _stepX3;                // offset for left and right cursor moves (fastest)
      int _stepY1;                // offset for up and down cursor moves (slowest)
      int _stepY2;                // offset for up and down cursor moves (faster)
      int _stepY3;                // offset for up and down cursor moves (fastest)


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