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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL$
 * $Id$

#ifndef MOUSE_H
#define MOUSE_H

#include "backends/platform/psp/default_display_client.h"

00031 class Cursor : public DefaultDisplayClient {
      int   _hotspotX, _hotspotY;
      uint32 _keyColor;
      int _cursorTargetScale;
      bool _useCursorPalette;
      bool _hasCursorPalette;
      uint32      _mouseLimitWidth;
      uint32      _mouseLimitHeight;
      int32 _x, _y;
      Palette _screenPalette;             // separate palette for screen. default 'palette' is cursor palette.

      void updateRendererOffset();

      Cursor() : _hotspotX(0), _hotspotY(0), _keyColor(0), _cursorTargetScale(0),
                  _useCursorPalette(false), _hasCursorPalette(false), _mouseLimitWidth(0),
                  _mouseLimitHeight(0), _x(0), _y(0) { }
      virtual ~Cursor() { deallocate(); }

      void setKeyColor(uint32 color);
      void setCursorTargetScale(int scale) { _cursorTargetScale = scale; }
      void setScreenPalette(const byte *colors, uint start, uint num);
      void copyFromArray(const byte *array);
      Palette &palette() { return _palette; }
      Buffer &buffer() { return _buffer; }
      void setCursorPalette(const byte *colors, uint start, uint num);
      void enableCursorPalette(bool enable);
      void setLimits(uint32 width, uint32 height);
      void setXY(int x, int y);
      int32 getX() const { return _x; }
      int32 getY() const { return _y; }
      bool increaseXY(int32 incX, int32 incY); // returns true if there's a change in x or y
      void adjustXYForScreenSize(int32 &x, int32 &y);
      void init();
      void setHotspot(int32 x, int32 y);
      void setScreenPaletteScummvmPixelFormat(const Graphics::PixelFormat *format);
      void setSizeAndScummvmPixelFormat(uint32 widht, uint32 height, const Graphics::PixelFormat *format);
      void clearKeyColor();
      void useGlobalScaler(bool val) { _renderer.setUseGlobalScaler(val); }
      bool allocate();
      void deallocate();

      void setSize(uint32 width, uint32 height);
      void getPixelFormatsFromScummvmPixelFormat(const Graphics::PixelFormat *format,
              PSPPixelFormat::Type &bufferFormat,
              PSPPixelFormat::Type &paletteFormat,
              uint32 &numOfEntries);
      void setRendererModePalettized(bool palettized);

#endif /* MOUSE_H */

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