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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL$
 * $Id$


#include "common/scummsys.h"

#if defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER)

#include <stddef.h>

#include "backends/plugins/elf/elf32.h"
#include "backends/plugins/dynamic-plugin.h"

#include "common/stream.h"

 * DLObject
 * Class that most directly handles operations on a plugin file
 * (opening it for reading, loading/unloading it in memory, finding a specific symbol in the file, etc.)
 * Subclasses have the same functionality, but implementations specific to different processors/platforms.
class DLObject {
      Common::SeekableReadStream *_file;

      byte *_segment;
      Elf32_Sym *_symtab;
      char *_strtab;

      uint32 _segmentSize;
      ptrdiff_t _segmentOffset;
      uint32 _segmentVMA;

      uint32 _symbol_cnt;
      int32 _symtab_sect;
      void *_dtors_start, *_dtors_end;

      virtual void unload();
      bool load();

      bool readElfHeader(Elf32_Ehdr *ehdr);
      bool readProgramHeaders(Elf32_Ehdr *ehdr, Elf32_Phdr *phdr, Elf32_Half num);
      virtual bool loadSegment(Elf32_Phdr *phdr);
      Elf32_Shdr *loadSectionHeaders(Elf32_Ehdr *ehdr);
      int findSymbolTableSection(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr);
      int loadSymbolTable(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr);
      bool loadStringTable(Elf32_Shdr *shdr);
      virtual void relocateSymbols(ptrdiff_t offset);

      // architecture specific

       * Follow the instruction of a relocation section.
       * @param fileOffset    Offset into the File
       * @param size                Size of relocation section
       * @param relSegment    Base address of relocated segment in memory (memory offset)
      virtual bool relocate(Elf32_Off offset, Elf32_Word size, byte *relSegment) = 0;
      virtual bool relocateRels(Elf32_Ehdr *ehdr, Elf32_Shdr *shdr) = 0;

      // platform specific
      virtual void flushDataCache(void *ptr, uint32 len) const = 0;

      virtual ~DLObject();

       * Test the size of the plugin in memory using the memory manager.
       * @param path                Path of file
      void trackSize(const char *path);
      bool open(const char *path);
      bool close();
      void *symbol(const char *name);
      void discardSymtab();

#endif /* defined(DYNAMIC_MODULES) && defined(USE_ELF_LOADER) */


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