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/* ScummVM - Graphic Adventure Engine
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * $URL$
 * $Id$

// see if all engines using this class are DISABLED
#if !defined(ENABLE_KYRA)

// normal Header Guard
#elif !defined SOUND_MODS_MAXTRAX_H


#include "audio/mods/paula.h"

namespace Audio {

class MaxTrax : public Paula {
      MaxTrax(int rate, bool stereo, uint16 vBlankFreq = 50, uint16 maxScores = 128);
      virtual ~MaxTrax();

      bool load(Common::SeekableReadStream &musicData, bool loadScores = true, bool loadSamples = true);
      bool playSong(int songIndex, bool loop = false);
      void advanceSong(int advance = 1);
      int playNote(byte note, byte patch, uint16 duration, uint16 volume, bool rightSide);
      void setVolume(const byte volume) { Common::StackLock lock(_mutex); _playerCtx.volume = volume; }
      void setTempo(const uint16 tempo);
      void stopMusic();
       * Set a callback function for sync-events.
       * @param callback Callback function, will be called synchronously, so DONT modify the player
       *          directly in response
      void setSignalCallback(void (*callback) (int));

      void interrupt();

      enum { kNumPatches = 64, kNumVoices = 4, kNumChannels = 16, kNumExtraChannels = 1 };
      enum { kPriorityScore, kPriorityNote, kPrioritySound };

      int16 _microtonal[128];

      struct Event {
            uint16      startTime;
            uint16      stopTime;
            byte  command;
            byte  parameter;

      const struct Score {
            const Event *events;
            uint32      numEvents;
      } *_scores;

      int _numScores;

      struct {
            uint32      sineValue;
            uint16      vBlankFreq;
            int32 ticks;
            int32 tickUnit;
            uint16      frameUnit;

            uint16      maxScoreNum;
            uint16      tempo;
            uint16      tempoInitial;
            uint16      tempoStart;
            int16 tempoDelta;
            int32 tempoTime;
            int32 tempoTicks;

            byte  volume;

            bool  filterOn;
            bool  handleVolume;
            bool  musicLoop;

            int         scoreIndex;
            const Event *nextEvent;
            int32 nextEventTime;

            void (*syncCallBack) (int);
            const Event *repeatPoint[4];
            byte  repeatCount[4];
      } _playerCtx;

      struct Envelope {
            uint16      duration;
            uint16      volume;

      struct Patch {
            const Envelope *attackPtr;
            //Envelope *releasePtr;
            uint16      attackLen;
            uint16      releaseLen;

            int16 tune;
            uint16      volume;

            // this was the SampleData struct in the assembler source
            const int8  *samplePtr;
            uint32      sampleTotalLen;
            uint32      sampleAttackLen;
            uint16      sampleOctaves;
      } _patch[kNumPatches];

      struct ChannelContext {
            const Patch *patch;
            uint16      regParamNumber;

            uint16      modulation;
            uint16      modulationTime;

            int16 microtonal;

            uint16      portamentoTime;

            int16 pitchBend;
            int16 pitchReal;
            int8  pitchBendRange;

            uint8 volume;
//          uint8 voicesActive;

            enum {
                  kFlagRightChannel = 1 << 0,
                  kFlagPortamento = 1 << 1,
                  kFlagDamper = 1 << 2,
                  kFlagMono = 1 << 3,
                  kFlagMicrotonal = 1 << 4,
                  kFlagModVolume = 1 << 5
            byte  flags;
            bool  isAltered;

            uint8 lastNote;
//          uint8 program;

      } _channelCtx[kNumChannels + kNumExtraChannels];

      struct VoiceContext {
            ChannelContext *channel;
            const Patch *patch;
            const Envelope *envelope;
//          uint32      uinqueId;
            int32 preCalcNote;
            uint32      ticksLeft;
            int32 portaTicks;
            int32 incrVolume;
//          int32 periodOffset;
            uint16      envelopeLeft;
            uint16      noteVolume;
            uint16      baseVolume;
            uint16      lastPeriod;
            byte  baseNote;
            byte  endNote;
            byte  octave;
//          byte  number;
//          byte  link;
            enum {
            uint8 isBlocked;
            uint8 priority;
            byte  status;
            byte  lastVolume;
            byte  tieBreak;
            bool  hasDamper;
            bool  hasPortamento;
            byte  dmaOff;

            int32 stopEventTime;
      } _voiceCtx[kNumVoices];

      void controlCh(ChannelContext &channel, byte command, byte data);
      void freePatches();
      void freeScores();
      void resetChannel(ChannelContext &chan, bool rightChannel);
      void resetPlayer();

      int8 pickvoice(uint pick, int16 pri);
      uint16 calcNote(const VoiceContext &voice);
      int8 noteOn(ChannelContext &channel, byte note, uint16 volume, uint16 pri);
      void killVoice(byte num);

      static void outPutEvent(const Event &ev, int num = -1);
      static void outPutScore(const Score &sc, int num = -1);
}     // End of namespace Audio

#endif // !defined SOUND_MODS_MAXTRAX_H

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